Story-Strategy, Act 1, Episode 2: Possibility
If you are a speaker, trainer, facilitator, coach or OD (organisational Development) practitioner, you would have noticed that audiences, trainees, participants and teams have become more and more distracted, demanding and opinionated. Like Claire in yesterday’s story:
we need new moves to move the people we serve.
With the explosion of the internet, everyone can be an expert, everyone can personalise and customise their programmes, profiles and preferences and everyone can choose what information they want to allow in their headspace. In addition, the shaky state of world economies and the uncertainty created by political shifts and health threats, people are more and more weary of solutions that would either waste their money, or cause more uncertainty.
Old fashioned lecturing, like FUNDA Training and Conferencing was used to, does not work anymore. On one hand lectures are content driven and the content dictate the design and flow of the presentation. On the other hand, the content proposes to be a one size fits all solution that is not customisable and adaptable for every individual particularity. Furthermore, lectures do not leverage the power of human connection and emotion as a way to drive messages home and make them stickable.
Motivation Inc and Team Adventures, from yesterday’s story, had each tried to solve some of these problems. Motivational speakers liven up presentations by turning it into more of a show. Through showmanship they artfully design their content using story, evolving emotion, clever presentational gimmicks like props, visual aids and performance skills. In addition, motivational speakers are high impact, but low in time investment. And while the really good speakers are expensive for the time they put in, a once off payment is still cheaper, than a process that unfolds over time and consumes both time and money.
However, traditional motivational speakers can not bring about shift that lasts. They get a high rating from people attending their talks, but a very low rating in terms of creating real shift. What they lack is the ability to help people connect their own individual stories to the story in the room. They provide a grand show, but still offers a one size fits all solution that can not shift the individual. It is a known fact enough speakers that only 5% of the people in your audience will be deeply moved and impacted by your presentation. While many may enjoy it, only 5% will be at a place where your story and their stories intercept to create shift. There is still something missing.
Team building programmes step into this gap by offering game like solutions. A game is not content driven, it is structure driven. This means that within the confines of the game, people have a certain amount of control to manipulate the rules to their advantage. A game can be individualised. A game is also good for connecting people and building relationship, something that often enhance emotional connection either by awakening competitiveness, or by leveraging people’s feeling of belonging. However, unless games are structured around content that can bring about learning, people often leave a teambuilding experience warm and fuzzy, but without a lasting shift notable in the workplace.
If lectures, shows and games do not offer lasting solutions that can bring about shift, there must be a fourth option – a solution we simply term SHIFT. The Playing Mantis SHIFT model is the subject of tomorrow’s blog.